Tuesday, January 21, 2020

Video Games: Assassin Simulations Essay -- Video Games Violence Papers

Video Games: Assassin Simulations Video game violence has been a wildly debated topic since the beginnings of the industry. The topic evolved from the debate on media violence or violence in print media. However, the video game debate brings a new angle. Video games, because of their immersive nature, are said to have more impact on children. The proponents and opponents of video game censorship do not really fall into traditional political boundaries. The proponents of censorship tend to be some parents and doctors. Those opposed to censorship tend to be those who play the video games themselves. There is a center faction, however. The center faction consists of those doctors and psychologists who evaluate media violence on a purely medical level. The proponents of video game censorship use a lot of pathos, ethos, but little logos. They mainly believe that kids are driven to violent acts through what they observe in their environment. They invoke images of the school shootings at Columbine. They rely on their own ethos, being mostly doctors or self-declared â€Å"experts† on the subject. The center is a bit different. They rely totally on logos and ethos. They provide statistics and ask you to trust their studies. They also attack the studies and logic by the proponents as faulty. But, despite this, they do recognize that video games are getting increasingly violent. The opponents of video game censorship are mostly video gamers like myself, whose only voice is on USENET and popular web-based gaming forums. We don’t have any â€Å"experts† to speak for us, except for those who take a general anti-censorship stance. Video games, being an expression of free speech and not dangerous to our children, should not be censored. Michael... ...nents of censorship were adults when they committed the crime. In addition, video games are an art form and are protected as free speech under the first amendment. Works Cited Brody, Michael â€Å"Playing With Death† The Brown University Child and Adolescent Behavior Letter. v16 i11 (Nov. 2000) Information Access Expanded Academic ASAP. Grossman, Dave â€Å"Teaching Kids How to Kill† National Forum v80 i4 (Fall 2000) Information Access Expanded Academic ASAP. Peck, Peggy â€Å"Brain Cells Victims of Video Violence† United Press International (Dec. 3 2002) Information Access Expanded Academic ASAP. Walling, Anne D. â€Å"Do Video Games Lead to Violent Behavior in Children† American Family Physician v65 i7 p1436 Information Access Expanded Academic ASAP. â€Å"Gangs in Cyber Space† Yahoo Internet Life (Aug. 1, 2002) Information Access Expanded Academic ASAP. Video Games: Assassin Simulations Essay -- Video Games Violence Papers Video Games: Assassin Simulations Video game violence has been a wildly debated topic since the beginnings of the industry. The topic evolved from the debate on media violence or violence in print media. However, the video game debate brings a new angle. Video games, because of their immersive nature, are said to have more impact on children. The proponents and opponents of video game censorship do not really fall into traditional political boundaries. The proponents of censorship tend to be some parents and doctors. Those opposed to censorship tend to be those who play the video games themselves. There is a center faction, however. The center faction consists of those doctors and psychologists who evaluate media violence on a purely medical level. The proponents of video game censorship use a lot of pathos, ethos, but little logos. They mainly believe that kids are driven to violent acts through what they observe in their environment. They invoke images of the school shootings at Columbine. They rely on their own ethos, being mostly doctors or self-declared â€Å"experts† on the subject. The center is a bit different. They rely totally on logos and ethos. They provide statistics and ask you to trust their studies. They also attack the studies and logic by the proponents as faulty. But, despite this, they do recognize that video games are getting increasingly violent. The opponents of video game censorship are mostly video gamers like myself, whose only voice is on USENET and popular web-based gaming forums. We don’t have any â€Å"experts† to speak for us, except for those who take a general anti-censorship stance. Video games, being an expression of free speech and not dangerous to our children, should not be censored. Michael... ...nents of censorship were adults when they committed the crime. In addition, video games are an art form and are protected as free speech under the first amendment. Works Cited Brody, Michael â€Å"Playing With Death† The Brown University Child and Adolescent Behavior Letter. v16 i11 (Nov. 2000) Information Access Expanded Academic ASAP. Grossman, Dave â€Å"Teaching Kids How to Kill† National Forum v80 i4 (Fall 2000) Information Access Expanded Academic ASAP. Peck, Peggy â€Å"Brain Cells Victims of Video Violence† United Press International (Dec. 3 2002) Information Access Expanded Academic ASAP. Walling, Anne D. â€Å"Do Video Games Lead to Violent Behavior in Children† American Family Physician v65 i7 p1436 Information Access Expanded Academic ASAP. â€Å"Gangs in Cyber Space† Yahoo Internet Life (Aug. 1, 2002) Information Access Expanded Academic ASAP.

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